Wild House is an online pet reptile website focused on educating potential and current pet owners about pet reptiles' behaviour and needs before they get one.
This was the capstone project for my graduate program in Interactive Media Management at Centennial College. This involved research, content strategy, user testing and multiple design iterations. I had three collaborators to provide support and offer valuable feedback.
Student Project
Website
UX designer
(User Research, Prototyping & Testing, UX/UI Design, Information Architecture, Pitching)
3 months
(May 2022 – Aug 2022)
I worked in a reptile store as a part-time worker for almost two years. I enjoy giving care to small animals, especially reptiles. While working in a reptile store, I always see people struggling with how to take care of their new pets, not to mention some of the pet parents were taking care of their reptiles wrong. This sparked the inspiration to dig into the problem and find out a way to be a part of promoting education about having reptiles as pets.
Initially, I did some research about the reptile industry. My goal is to understand the problem and get insight from the literature. It was revealed that:
As a pet reptile parent, I understand the pains of finding and researching the acquired information. To validate these problems, I conducted the concept validation survey with 18 random pet owners, animal lovers and other potential users. The survey focused on assessing the need and the respondents’ views on these problems.
From the survey, I discovered:
In addition to conducting the survey, I conducted comparative analyses of three potential competitors to broaden my research and identify the opportunity gaps between users’ needs and the existing product. I researched three reptile industry products and compared them in four sections: product description, promotion, internationalization and opportunities. The findings are:
Some of the products provide users with descriptions of the type of reptile. However, they do not mention the husbandry needs for the reptile, such as the lighting, refuge, temperature and diet. It does not give a complete picture to users about keeping their pet healthy, the challenge and accountability.
There is no care guide or advice for first-time pet owners. Some of them have no idea how to start, from choosing the type of pet to keeping the pet healthy. It gave a challenging experience to users for having proper preparation for the first time.
After gathering the findings from the initial research, I define the problem statement:
Many pet owners are interested in reptile hobbies but without sufficient knowledge on how to pet them. Even if they want to acquire that knowledge, it takes time to research and ask for advice. It frustrates the owners and even puts their pet reptiles at risk if they find the wrong information.
From these findings, I decided as a product to identify key business goals:
Based on the user research and survey, two key user types were recognized for which the project tried to solve problems.
Darla is an elementary teacher. She suggests the faculty have a class pet. She is excited to bring the class pet into her class, but she is concerned about how to take care of it and how to start as she is no experience having reptiles.
William is a freelancer, and he has one pet reptile bearded dragon. He is looking for the best supplies for his pet. William wants to build the terrarium on his own for his pet. However, he finds it difficult to imagine the finished terrarium while choosing the component for his pet.
To understand user needs and better empathize with their pain points, the journey maps were identified to find out frustrating or confusing situations and uncover gaps in their reptile journey so that I could take action to optimize the experience.
My goal is to develop solutions to help first pet owners clearly understand the considerations before making a big commitment. Therefore, I decided to conduct a workshop with my collaborators to brainstorm ideas.
Insights from the workshop:
It is a straightforward way to allow users to learn new things and makes it easy to know how to start getting a pet reptile
The features of the pet reptile handbook and product quiz were brought up during the ideation session and got the most votes when considering the priorities by the feasibility and validation to solve the problem.
Based on the ideation session and user research, I then identified the following key user moments:
Provide comprehensive information about the reptile's needs and habitats
Help the first-time reptile owner or beginner to discover what reptile best fits based on their preference, lifestyle, and so on
Users can easily know what they need to prepare to purchase for their new pet or edit the list for their pet
Users can view the supplies visually and customize the tank for their pets
Users can review their order or pet anytime, and it provides additional resources for all things keeping the reptile healthy
After brainstorming the ideas, I created a user experience theme that captures the value my project will bring to users.
Before developing the complete user flow, I started by sketching out ideas as a draft prototype, bringing it to potential users, and interviewing them to gather insights for future iterations.
The draft prototype is developed to test if the user can choose a pet reptile and add it to the cart. It provides two flows to achieve the outcome. The user test focuses on how the tester will react, behave, and reflect. I found 6 testers, including 3 peers with no knowledge about reptiles and 3 friends who are my target users with experience with reptiles. The insights from the user interview:
Some testers suggest alternative ways to present the tone of voice that show a sense of empathy with the reptile. It reminds me of the importance of having a clear brand message and establishing trust with my audience.
Based on the user feedback, I began determining the user flow and developing low-fidelity wireframes.
Receiving feedback from my tutors, peers, and potential users, I designed multiple iterations, starting from one version focused on e-commerce to another, that helped users start their reptile journey. I was focused on the look of the design and did not keep in mind the user's pain.
I reviewed the user journeys and users' pain and made changes to the flow.
After the process, I switched to creating high-fidelity screens. User testing is involved at every milestone of the project to identify the biggest pain points in the current version. These are the changes after gathering the feedback.
This was my first time taking a UX project from scratch to a working prototype in a short period. It was an enjoyable learning experience that allowed me to exercise solid design thinking and deliver the design strategy to my audience. Also, I was fortunate to have some incredible collaborators to support and provide valuable feedback.
Some key takeaways from this project are:
I was focused on being creative with the look of the UI. So, I keep in mind that it is more important to think beyond the edge of the screen rather than focusing on the website's design.
Earlier in my journey, I made the mistake of losing sight of the user pains when I was working it on the day-to-day. Fortunately, my professor reminded me and helped me reset my direction. I took a step back and considered the big picture to reevaluate the solutions.
There is only limited time for the project, so I need to focus on the features that can deliver the highest value for my users.
Tools used: